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Xna
Yet another one of my older projects which never got finsihed.
I decided to pull it out again and finsish it. Besides the plans I had from earlier I also added the ability to create custom levels.
Contains over 20 maps and 500 enemies to defeat!
Download here.
Before I started to make 'bigger' games, I created this, to test the base setup of a game (organizing, splitting into classes, ...).
It isn't that a great game. Simply move around and shoot asteroids, without getting hit.
Download here.
Finally managed to finish it.
It has a 2D animated menu, 3 different difficulty settings as well as 10 different colors for the coins.
Download here.
I am not even sure whether it is a real engine, because it's just the way I start with every xna game.
I wrote this to not always have to create it with each new project.
It contains:
-A fps counter (can be turned on/off).
-An Input class, which helps you to check for pressed keys, etc as well as gives you the inputed text and
-A log writer.
Feel free to edit & use it.
Download here.
I made a small particle system for a 2D game.
It has several effects such as explosion, ray, gravitation drawn
particles...
You can use anything which is inside this .zip file for your own projects,
as long as I get the copyrights for it.
Download here.
I made a small menu for a 2D or 3D game. The menu entries can be easily changes
and will automatically be drawn onto a circle with each entry being away the
same distance from each other.
You can use anything which is inside this .zip file for your own projects,
as long as I get the copyrights for it.
Download here.